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World Of Warcraft Paladin Class Guide
Posted by Kit Saunders at Feb 2nd, 2009 in Casinos
There is no way you could cram everything there is to know about these holy warriors by writing a world of warcraft paladin guide in just a few sentences. This is one of the most versatile of classes so there is so much to say about this class but hopefully this will give you a detailed enough overview of what it takes to be a paladin.
As a class paladins could be best described as being kind of a mixture of 3 other clasess: warriors, priests and classes like mages and warlocks due to the way they can deal out damage per second (dps).
Though they can be defined as being a hybrid classes borrowing traits from these more specialized classes, the paladin use of these abilities is such that they are recognised as being too powerful. They are master at PvP combat and if you are a warrior such as I am you will know that they are tough to beat. Their nickname is “holy warrior” since they can tank as well as heal and also cast spells. A very powerful and unfair combination if you are not a paladin.
Their trees are split into three. To be tanks they can pick abilities from the “Protection Tree” where the spells and abilities they pick allow them to give and be able to take enormous damage and enable them to take on several enemies at once. The special spells available here include “Retribution”, “Consecration” and “Holy Shield” which put together give Paladins very good tanking abilities that are very sought after in certain instances and raids.
The “Retribution” tree allows the paladin to have the pick of spells and abilities that allow them to deal out lots of DPS and close combat/melee damage against their enemies. From this tree they have spell such as “Seal of Command” and “Crusader Strike” which allows paladins to be of a key role during raids.
The third ability is that of the Holy Warrior. From here they can draw from a range of spells that bestows and improves their healing power. Their healing speciality is to be able to give heals to different players in the game or their group. And also, since they can fight like warriors, they can heal themselves while fighting making them more resilient than warriors. This really does make them the most versatile class for group play where they are equally comfortable at taking the place of the Priest to heal or the place of warriors to tank. A good group will always have a paladin to back up either class or take over when need be.
So if you see yourself as a healer or tank or dps expert but don’t want to start up three different characters there is no need to start a warrior to tank, priest to heal, or Mage to do dps. A paladin can do all these three things at once. For this reason the paladin is a class that is almost indispensable in groups and more than ideal in end of game action like raids or large instances where paladins are highly sought after.

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